An escapade on PC which must change them from Nintendo consoles…
The Unreal Engine 5 is an excellent playground for developers and some apply to bring, more or less partially, some classics: between The Simpsons: Hit and Run remake to Doom 3 port by making a small detour by Bully’s college, there is no shortage of such creations. Those of the day concern Nintendo titles. The first sequence is a new video shared by CryZENx for its remake of The Legend of Zelda: Ocarina of Time in Unreal Engine 5. The second, a little older, shows a Mario more sparkling than ever.
Let’s start with the Zelda video. For many months, CryZENx brings its remake of Zelda Ocarina of Time, originally made in the Unreal Engine 4, to the new version of the engine from Epic Games. For this sequence, the author writes: “I worked all August to optimize the project, I added new variables and corrected many things, I added the complete inventory and made functional, the only problem is that it lacks the mechanics of each weapon but I’m not really going to rush for that. New water physics for the game as well as when slicing with the sword. Patreon will receive this version of Hyrule Field to test it! Join us if you want to have cool demos on early versions! »
Super Mario RTX
The second video, produced and offered by the Funkyzeit Games channel, features the famous plumber in the first Super Mario map. This was recreated in Unreal Engine 5 and includes ray tracing effects. The author clarifies: “I know that the aesthetic is not that of the usual Mario, it is not supposed to be. This is obviously an exaggerated alternate version of Mario that isn’t meant to be prescriptive about what the next Mario game should be.”
If the design actually deviates from what Nintendo offers, a Mario integrating ray tracing effects may see the light of day in a few years: some believe that the successor to the Switch will feature an NVIDIA chip integrating RT cores. Well, for the moment, this hypothesis is not based on anything very concrete.